Item

Scroll of Protection

Appearance

Scrolls can take several shapes, but they typically consist of rolled parchments on various materials inscribed with a seal denoting their level of protection. Protection against the undead, for example, would most likely be written on skin, and protection against plants on bark. Their respective seals would be a skull and a tree.

Origins

Elion, an old half-druid human priest, created the first Scroll of Protection to protect his people from dark fey. As word spread about Elion’s scrolls, they were developed to defend against numerous enemies ranging from plants to dragons. Many clerics and adventurers today invoke Elion’s legacy when using these scrolls in risky situations.

Type: Scrolls

Requires: Attunement; No

Perks: None

Source: Vendors, Drops, Quest

Boss: Nil

ALL CLASSES

Stat Block (s)

Scroll of Protection
Scroll: Warding, Magical (Attunement: No) U R V

Scrolls of protection are attuned to protect players against a specific type of creature: aberrations, beasts, celestials, elementals, fey, fiends, plants, or undead. Greater forms of protection are against magic, but are far more rare.

Uncommon (levels 3-10) None

U Scroll of Wild Protection
Scroll: Warding, Magical
Rarity: Very rare (Attunement: No)

Description:
By using an action to read the scroll, you summon an invisible protective cylinder around you, 5 feet in radius and 10 feet tall. For the next 5 minutes, creatures of the attuned type can’t enter or influence anything inside this barrier.

The protective cylinder follows you, always staying centered on your position. But, if your movement would bring a creature of the attuned type inside the barrier, the protection ends immediately.

Creatures can challenge the barrier’s protection by making a DC 13 Charisma check. If successful, the barrier no longer affects them.

Properties:
Beasts: They perceive the barrier as an intimidating force, causing most to hesitate or retreat.

Plants: The pheromones emitted by the vine barrier soothes and pacifies them, causing hostile plant creatures to become indifferent unless they are harmed.

Rare (levels 5-15) None

R Scroll of Protection
Scroll: Warding, Magical
Rarity: Very rare (Attunement: No)

Description:
By using an action to read the scroll, you summon an invisible protective cylinder around you, 5 feet in radius and 10 feet tall. For the next 5 minutes, creatures of the attuned type can’t enter or influence anything inside this barrier.

The protective cylinder follows you, always staying centered on your position. But, if your movement would bring a creature of the attuned type inside the barrier, the protection ends immediately.

Creatures can challenge the barrier’s protection by making a DC 15 Charisma check. If successful, the barrier no longer affects them.

Properties:

Undead: Ethereal music emanates from the barrier, captivating them, though they may resist with a Wisdom save.

Elementals: You can harness and mimic a basic attack of the related element.

Fey: The essence of time shifts intriguingly within, leading some Fey to share secrets.

Fiends: They hear a burst of mocking laughter from the barrier, often distracting them or leading them to challenge you in non-confrontational ways.

Dragons: They perceive the barrier’s golden hue as a sign of respect, inviting dialogue or contests of wit.

Monstrosities: A calming aura from the barrier reduces their aggression towards you.

Aberrations: They hear whispered truths from ancient realms, stirring their curiosity more than their hostility.

Very Rare (levels 11-20) None
V Scroll of Stoneguard Protection
Scroll: Warding, Magical
Rarity: Very rare (Attunement: No)

Description:
By dedicating an action to read this scroll, its magic shields you for 1 minute. During this time, you gain a heightened resilience against magical effects trying to turn you to stone, granting you Advantage on Constitution saving throws against such effects.

However, if you do become Petrified while under the scroll’s protection, at the end of each of your turns, you can attempt a Constitution saving throw, though with Disadvantage. A successful save reverses the petrification, freeing you from the stone form.

Value
Wandering Wizard
RaritySale price
Common50 gp
Uncommon250 gp
Rare1750 gp
Very Rare2200 gp
Legendary5000 gp
Sell price to wandering Wizard
City Marketplace
RaritySale price
Common50 gp
Uncommon250 gp
Rare1750 gp
Very Rare2200 gp
Legendary5000 gp
Sell price to City Markets
Small Village Vendor
RaritySale price
Common50 gp
Uncommon250 gp
Rare1750 gp
Very Rare2200 gp
Legendary5000 gp
Sell price to vendor in small town
Magic item vendor
RaritySale price
Common50 gp
Uncommon250 gp
Rare1750 gp
Very Rare2200 gp
Legendary5000 gp
Sell price to magic item store keeper
Trademeet Market
RaritySale price
Common50 gp
Uncommon250 gp
Rare1750 gp
Very Rare2200 gp
Legendary5000 gp
Sell price to Trademeet Flea Markets
Goblin Tradepost
RaritySale price
Common50 gp
Uncommon250 gp
Rare1750 gp
Very Rare2200 gp
Legendary5000 gp
Sell price to Goblin’s tradepost
Shady Street Dealers
RaritySale price
Common50 gp
Uncommon250 gp
Rare1750 gp
Very Rare2200 gp
Legendary5000 gp
Sell price to “Shady Alley” street dealers
Journeying Heroes
RaritySale price
Common50 gp
Uncommon250 gp
Rare1750 gp
Very Rare2200 gp
Legendary5000 gp
Sell price to Adventurers
Gypsie Potion Merchant
RaritySale price
Common50 gp
Uncommon250 gp
Rare1750 gp
Very Rare2200 gp
Legendary5000 gp
Sell price to Gypsie Caravan
City Defence Caravan
RaritySale price
Common50 gp
Uncommon250 gp
Rare1750 gp
Very Rare2200 gp
Legendary5000 gp
Sell price to unknown caravan
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