Scroll of Protection
Appearance
Scrolls can take several shapes, but they typically consist of rolled parchments on various materials inscribed with a seal denoting their level of protection. Protection against the undead, for example, would most likely be written on skin, and protection against plants on bark. Their respective seals would be a skull and a tree.
Origins
Elion, an old half-druid human priest, created the first Scroll of Protection to protect his people from dark fey. As word spread about Elion’s scrolls, they were developed to defend against numerous enemies ranging from plants to dragons. Many clerics and adventurers today invoke Elion’s legacy when using these scrolls in risky situations.
Type: Scrolls
Requires: Attunement; No Perks: None Source: Vendors, Drops, Quest Boss: NilScroll of Protection
Scroll: Warding, Magical (Attunement: No) U R V
Scrolls of protection are attuned to protect players against a specific type of creature: aberrations, beasts, celestials, elementals, fey, fiends, plants, or undead. Greater forms of protection are against magic, but are far more rare.
Uncommon (levels 3-10) None
U Scroll of Wild Protection
Scroll: Warding, Magical
Rarity: Very rare (Attunement: No)
Description:
By using an action to read the scroll, you summon an invisible protective cylinder around you, 5 feet in radius and 10 feet tall. For the next 5 minutes, creatures of the attuned type can’t enter or influence anything inside this barrier.
The protective cylinder follows you, always staying centered on your position. But, if your movement would bring a creature of the attuned type inside the barrier, the protection ends immediately.
Creatures can challenge the barrier’s protection by making a DC 13 Charisma check. If successful, the barrier no longer affects them.
Properties:
Beasts: They perceive the barrier as an intimidating force, causing most to hesitate or retreat.
Plants: The pheromones emitted by the vine barrier soothes and pacifies them, causing hostile plant creatures to become indifferent unless they are harmed.
Rare (levels 5-15) None
R Scroll of Protection
Scroll: Warding, Magical
Rarity: Very rare (Attunement: No)
Description:
By using an action to read the scroll, you summon an invisible protective cylinder around you, 5 feet in radius and 10 feet tall. For the next 5 minutes, creatures of the attuned type can’t enter or influence anything inside this barrier.
The protective cylinder follows you, always staying centered on your position. But, if your movement would bring a creature of the attuned type inside the barrier, the protection ends immediately.
Creatures can challenge the barrier’s protection by making a DC 15 Charisma check. If successful, the barrier no longer affects them.
Properties:
Undead: Ethereal music emanates from the barrier, captivating them, though they may resist with a Wisdom save.
Elementals: You can harness and mimic a basic attack of the related element.
Fey: The essence of time shifts intriguingly within, leading some Fey to share secrets.
Fiends: They hear a burst of mocking laughter from the barrier, often distracting them or leading them to challenge you in non-confrontational ways.
Dragons: They perceive the barrier’s golden hue as a sign of respect, inviting dialogue or contests of wit.
Monstrosities: A calming aura from the barrier reduces their aggression towards you.
Aberrations: They hear whispered truths from ancient realms, stirring their curiosity more than their hostility.
Very Rare (levels 11-20) None
Scroll: Warding, Magical
Rarity: Very rare (Attunement: No)
Description:
By dedicating an action to read this scroll, its magic shields you for 1 minute. During this time, you gain a heightened resilience against magical effects trying to turn you to stone, granting you Advantage on Constitution saving throws against such effects.
However, if you do become Petrified while under the scroll’s protection, at the end of each of your turns, you can attempt a Constitution saving throw, though with Disadvantage. A successful save reverses the petrification, freeing you from the stone form.
Wandering Wizard
Rarity | Sale price |
Common | 50 gp |
Uncommon | 250 gp |
Rare | 1750 gp |
Very Rare | 2200 gp |
Legendary | 5000 gp |
City Marketplace
Rarity | Sale price |
Common | 50 gp |
Uncommon | 250 gp |
Rare | 1750 gp |
Very Rare | 2200 gp |
Legendary | 5000 gp |
Small Village Vendor
Rarity | Sale price |
Common | 50 gp |
Uncommon | 250 gp |
Rare | 1750 gp |
Very Rare | 2200 gp |
Legendary | 5000 gp |
Magic item vendor
Rarity | Sale price |
Common | 50 gp |
Uncommon | 250 gp |
Rare | 1750 gp |
Very Rare | 2200 gp |
Legendary | 5000 gp |
Trademeet Market
Rarity | Sale price |
Common | 50 gp |
Uncommon | 250 gp |
Rare | 1750 gp |
Very Rare | 2200 gp |
Legendary | 5000 gp |
Goblin Tradepost
Rarity | Sale price |
Common | 50 gp |
Uncommon | 250 gp |
Rare | 1750 gp |
Very Rare | 2200 gp |
Legendary | 5000 gp |
Shady Street Dealers
Rarity | Sale price |
Common | 50 gp |
Uncommon | 250 gp |
Rare | 1750 gp |
Very Rare | 2200 gp |
Legendary | 5000 gp |
Journeying Heroes
Rarity | Sale price |
Common | 50 gp |
Uncommon | 250 gp |
Rare | 1750 gp |
Very Rare | 2200 gp |
Legendary | 5000 gp |
Gypsie Potion Merchant
Rarity | Sale price |
Common | 50 gp |
Uncommon | 250 gp |
Rare | 1750 gp |
Very Rare | 2200 gp |
Legendary | 5000 gp |
City Defence Caravan
Rarity | Sale price |
Common | 50 gp |
Uncommon | 250 gp |
Rare | 1750 gp |
Very Rare | 2200 gp |
Legendary | 5000 gp |